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#include "geometry/distance-between-line-and-point.hpp"#pragma once
#include "cross.hpp"
#include "line.hpp"
namespace geometry {
// 直線lと点pの距離を求める
inline D distanceBetweenLineAndPoint(const Line &l, const Point &p) {
return std::abs(cross(l.b - l.a, p - l.a)) / std::abs(l.b - l.a);
}
} // namespace geometry#line 2 "geometry/distance-between-line-and-point.hpp"
#line 2 "geometry/cross.hpp"
#line 2 "geometry/base.hpp"
#include <cmath>
#include <complex>
namespace geometry {
// Point : 複素数型を位置ベクトルとして扱う
// 実軸(real)をx軸、挙軸(imag)をy軸として見る
using D = long double;
using Point = std::complex<D>;
const D EPS = 1e-7;
const D PI = std::acos(D(-1));
inline bool equal(const D &a, const D &b) { return std::fabs(a - b) < EPS; }
} // namespace geometry
#line 4 "geometry/cross.hpp"
namespace geometry {
// 外積(cross product) : a×b = |a||b|sinΘ
inline D cross(const Point &a, const Point &b) {
return (a.real() * b.imag() - a.imag() * b.real());
}
} // namespace geometry
#line 2 "geometry/line.hpp"
#line 4 "geometry/line.hpp"
namespace geometry {
// Line : 直線を表す構造体
// b - a で直線・線分を表せる
struct Line {
Point a, b;
Line() = default;
Line(Point a, Point b) : a(a), b(b) {}
// Ax+By=C
Line(D A, D B, D C) {
if(equal(A, 0)) {
a = Point(0, C / B), b = Point(1, C / B);
} else if(equal(B, 0)) {
a = Point(C / A, 0), b = Point(C / A, 1);
} else if(equal(C, 0)) {
a = Point(0, C / B), b = Point(1, (C - A) / B);
} else {
a = Point(0, C / B), b = Point(C / A, 0);
}
}
};
} // namespace geometry
#line 5 "geometry/distance-between-line-and-point.hpp"
namespace geometry {
// 直線lと点pの距離を求める
inline D distanceBetweenLineAndPoint(const Line &l, const Point &p) {
return std::abs(cross(l.b - l.a, p - l.a)) / std::abs(l.b - l.a);
}
} // namespace geometry