compro_library

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:heavy_check_mark: geometry/rotate.hpp

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Code

#pragma once

#include "base.hpp"

namespace geometry {
    // 点pを反時計回りにtheta度回転
    // thetaはラジアン!!!
    inline Point rotate(const Point &p, const D &theta) {
        return Point(std::cos(theta) * p.real() - std::sin(theta) * p.imag(),
                     std::sin(theta) * p.real() + std::cos(theta) * p.imag());
    }
} // namespace geometry
#line 2 "geometry/rotate.hpp"

#line 2 "geometry/base.hpp"

#include <cmath>
#include <complex>

namespace geometry {
    // Point : 複素数型を位置ベクトルとして扱う
    // 実軸(real)をx軸、挙軸(imag)をy軸として見る
    using D = long double;
    using Point = std::complex<D>;
    const D EPS = 1e-7;
    const D PI = std::acos(D(-1));

    inline bool equal(const D &a, const D &b) { return std::fabs(a - b) < EPS; }
} // namespace geometry
#line 4 "geometry/rotate.hpp"

namespace geometry {
    // 点pを反時計回りにtheta度回転
    // thetaはラジアン!!!
    inline Point rotate(const Point &p, const D &theta) {
        return Point(std::cos(theta) * p.real() - std::sin(theta) * p.imag(),
                     std::sin(theta) * p.real() + std::cos(theta) * p.imag());
    }
} // namespace geometry
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